linermister.blogg.se

Rocket arena concurrent players
Rocket arena concurrent players









ROCKET ARENA CONCURRENT PLAYERS PC

With Very Positive reviews from players and no real competition on PC until Halo Infinite launches sometime in 2021 or 2022, Splitgate is in the perfect position to carry arena shooters and is proving the genre isn’t dead yet. There also hasn’t been anything new in the arena shooter genre after the quick death of LawBreakers - which peaked with just 7.5k players then dropped to single digits by the end of 2017 - and Quake Champions - which debuted a year later and has seen its peak of 17k players dwindle down to an average of just 500 players per hour recently on Steam.Įven Halo: The Master Chief Collection‘s huge launch on Steam has seen its player base drop 91% after peaking with 160k players in 2019. Why Splitgate is seeing such a resurgence in its player base seems to be due to a combination of the developer’s hard work paying off, a recent $10 million investment to help hire more staff and promote the game again, Twitch streamers picking the game back up with over 80k concurrent viewers, and crossplay with the beta just hitting PlayStation and Xbox for the first time.

rocket arena concurrent players rocket arena concurrent players

With such a large influx of players, developer 1047 Games couldn’t even keep their game online earlier this week as players waited hours to get into matches and overloaded their servers. In the first week of Splitgate‘s new free-to-play beta, the game peaked with 67k concurrent players on Steam – placing it as high as #5 on Steam’s list of most played games. Now, after 2 years of averaging 100 players per hour, Splitgate has dropped the “Arena Warfare” from its title, started a new beta, and seen its player base explode in popularity. Add to this the combination of swinging, gliding and using architecture to transition smoothly from floor to sky and its clear that this can take many years to perfect.Originally released in early access on Steam in May 2019, Splitgate: Arena Warfare had a strong start with a peak of 9k concurrent players.īut despite its brilliant premise of combing arena shooters like Halo, Unreal Tournament, and Quake with Valve’s unique Portal franchise Splitgate: Arena Warfare saw its player base quickly decline to just a few hundred players online each hour by July 2019. Techniques like Strafe-jumping, Circle Jumping and Bunny Hopping enable players to squeeze fast motion from their character. The movement aspect of play also adds another significant skill to learn in these games. Movement Shooters get around this unpopular technique (sometimes called "camping") because the ability to rapidly move through the world enables you to find and deal with hiding snipers.

rocket arena concurrent players

In a standard shooting game, a viable tactic is to hide somewhere and pick off enemies as they appear in the distance. This not only adds novelty to the otherwise repetitive nature of shooting games, but changes how they are played more generally. Along with the usual walking, running, crouching, there are ways to swing, jetpack, climb, wall-run and generally use parkour-style motion to get where you need to be. Movement Shooters are shooting games where you have a high degree of control of how your character moves around the world. The simple aiming and firing mechanic is creatively combined with other aspects of play that greatly alters the experience. However, not all shooting games are the same.

rocket arena concurrent players

Video games are often known for their gun play.









Rocket arena concurrent players